Showing posts with label CM Game. Show all posts
Showing posts with label CM Game. Show all posts

Friday, May 16, 2008

State of the CM Game

Through methods that may or may not have been legal, I've recovered the latest version of the Crazed Machinations game - the old one, that was based off of Seventh Sky - and am beginning a pretty major overhaul in the fields of graphics, and possibly music. That's right, I'm designing the sprites all by myself. The ones I'm making are considerably smaller than the ones ripped from SRWJ, meaning I'll be able to make a lot of them.

There will also be adjustments to the game system, such as having no weapon equipped(increases speed for running away, lol) and better melee mechanics. One thing that was lost in the work-in-progress version of the old game was the lock-on system, which I hope to reimplement. The boost system will most likely also be receiving an overhaul, maybe to make it more like Seventh Sky(double-click for quick boost?). I'm not quite sure yet.

The main problem is that I cannot on the game itself - it was made with the Pro Edition, which seems not to be working now...(those of you in #fessrp, you know why). Therefore, I'm going to "reacquire" the pro edition, but that won't happen for a few more weeks. So, I'll log my status with sprites and such.

Schwarzung
* Movement sprite with no weapon; movement sprite with beam claws; movement sprite for machine cannons - FINISHED
* Preparing or "taking out" the beam claws; preparing the machine cannons - FINISHED
* Super attack graphics(Infinity Cannon) - still need the energy blast sprite, otherwise finished
* Firing machine cannons sprite - FINISHED
* Using beam claws - in progress
* G-Breaker sheath attachment on back - FINISHED
* Scarf attachment - haven't started

Ecaille Guerrier
* Currently working on base sprite design

Music (!?)
* I'm composing a song or two, and have finished one that sounds pretty cool... but I'm not confident in my ability to do this stuff...

Wednesday, December 12, 2007

The CM Project

i.e. The new Crazed Machinations video game. I'm going back to traditional SRPG style game play on this one, but don't expect it to be exactly like Super Robot Wars...

Similarities to SRW: The theme, really(giant robots); separate pilot and unit stats; seishin(hot blood!!); multiple weapons; concept of upgrades

Differences from SRW: The stat system(low stats for a robot game); the battle flow - each unit is assigned a turn in a larger order, so it's not "move all your units and end your turn", it's "move this unit and let the next have its turn". However, it's not exactly the same as the aforementioned game; AP doesn't exist, instead, if you destroy an enemy unit on your turn, you get inserted halfway through the turn order instead of back at the end. That little idea came from the G Generation games.

Here is the story concept as of right now. Levels marked (addition) were subplots not originally present in the roleplay.

Stage 1: Avis' fight against a group of Thorn Beetles, after which he descends to Neo Tokyo
Stage 2: Seda's fight through an "unusually large" group of Zweist in order to meet up with the Daevas (addition)
Stage 3: Hayama and Natsumi's introduction; the Battle of Neo Tokyo
Stage 4: On the boat, Hayama and Natsumi investigating weird energy source (won't spoil it here ;)) (addition)
Stage 5: Ken arriving at the Schutz boat; there is a battle (addition)
Stage 6: The Battle of Manhattan's events
Stage 7: Sakura going renegade
Stage 8: The battle near the Great Wall of China
Stage 9: The battle where the Manly comes in (these two were separated)
Stage 10: The second - hueg - battle that the Daevas has; the Grim was there
Stage 11: Hayama's emo fite
Stage 12: Battling the Creator around the Manly
Stage 13: First part of the Battle of Blue Sky 3 - Preliminary up to Shard's appearance
Stage 14: Second part of the Battle of Blue Sky 3 - Shard's appearance to Zweist overrunning

For Part 2, there will be a few interlude chapters, after which you can choose the Schutz side or the Siberia side. After finishing one of the routes, you move onto the one or two chapter long subplot involving Syrus. Finally, you play the Vanguard's story. Eventually, they all meet up, and then the final battle vs Shard occurs.

Part 3 will be the final attack, but we haven't done that in the RP yet. XD